Verteiltesystheme/Code/UI/PlayingField.py

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2022-03-20 09:47:49 +01:00
import pygame as pygame
from Code import Config
from Code.Config import GeneralConfig, Colors
from Code.GameLogic.Rules import Rules
from Code.UI import Square
from Code.UI.Field import Field
class GameState:
def __init__(self):
self.run = True
self.pause_for_inpuit=False
self.field = Field()
def event_handler(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.run = False
if event.type == pygame.MOUSEBUTTONDOWN:
self._update_field(event)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.pause_for_inpuit=not self.pause_for_inpuit
def _update_field(self, event):
rule = Rules()
for line in self.field.squares:
for square in line:
if square.rect.collidepoint(event.pos):
rule.get_neighborhood(square, field_of_squares=self.field.squares)
square.update(not square.active)
def update(self):
pass
def redraw_field(self, window):
window.fill(Colors.BLACK)
self.field.draw_squares(window)
def run_game():
pygame.init()
pygame.display.set_caption(GeneralConfig.window_caption)
window = pygame.display.set_mode((GeneralConfig.width, GeneralConfig.height))
clock = pygame.time.Clock()
game_state = GameState()
while game_state.run:
clock.tick(GeneralConfig.fps)
game_state.event_handler()
if game_state.pause_for_inpuit:
game_state.update()
game_state.redraw_field(window)
pygame.display.update()
if __name__ == "__main__":
run_game()