import sys import threading from Code.Communication.Direction import Direction from Code.Communication.Member import Member from Code.Communication.Neighbours import Neighbours from Code.Communication.Server import Server from Code.UI.PlayingField import run_game if __name__ == "__main__": """ Getting the args - own port Optional: A neighbour: - ip - port - direction """ args = sys.argv print(args) if len(args) >= 2: own_port =int(args[1]) else: print("using default port 8080") own_port = 8080 if len(args) >= 4: n_ip = args[2] n_port = int(args[3]) if len(args) > 4: n_direction = args[4] neighbours = Neighbours(own_process=Member("0.0.0.0", own_port)) server = Server(neighbours) neighbours.connect(Direction[n_direction], n_ip, n_port) serverThread = threading.Thread(target=server.start) serverThread.start() run_game() print("finished game") server.stop_server()