from operator import itemgetter from Code import Config from Code.UI.Shape import Shape class Shapes: def create_shape(self, start_square_pos: tuple, squares, type): return self._create_shape(start_square_pos, squares, Structures.shapes[type]) def _get_size(self, points): x = max(max(points, key=itemgetter(0))) y = max(max(points, key=itemgetter(1))) return (x, y) def _create_shape(self, start_square_pos: tuple, squares, points): if self._check_bounderies(self._get_size(points), start_square_pos, squares): for point in points: squares[start_square_pos[0] + point[1]][start_square_pos[1] + point[0]].active = True return squares def _check_bounderies(self, bounderies, start_square_pos: tuple, field): print(bounderies) delta_start_pos_x = start_square_pos[0] delta_start_pos_y = start_square_pos[1] x_valid = (Config.GeneralConfig.fields_amount_x - 2 - int(delta_start_pos_x)) > bounderies[0] y_valid = (Config.GeneralConfig.fields_amount_y - 2 - int(delta_start_pos_y)) > bounderies[1] return x_valid and y_valid class Structures: shapes = {Shape.GLIDER_LEFT_DOWN: [(0, 0), (1, 0), (2, 0), (2, 1), (1, 2)], Shape.HORIZONTAL_GLIDER_LEFT: [(0, 0), (1, 0), (2, 0), (3, 0), (4, 1), (4, 3), (0, 1), (0, 2), (1, 3)], Shape.HORIZONTAL_GLIDER_RIGHT: [(0, 1), (0, 3), (1, 0), (3, 0), (2, 0), (4, 0), (4, 1), (4, 2), (3, 3)], Shape.GLIDER_RIGHT: [(0, 2), (1, 0), (1, 2), (2, 1), (2, 2)], Shape.VERTICAL_GLIDER_RIGHT: [(1, 0), (3, 0), (0, 1), (0, 3), (0, 2), (0, 4), (1, 4), (2, 4), (3, 3)], Shape.VERTICAL_GLIDER_LEFT: [(0, 0), (0, 1), (0, 2), (0, 3), (1, 4), (3, 4), (1, 0), (2, 0), (3, 1)] }