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39
Code/GameLogic/Rules.py
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39
Code/GameLogic/Rules.py
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from Code.UI.Field import Field
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from Code.UI.Square import Square
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from Code.helpers import index_2d
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class Rules:
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def __init__(self):
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pass
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def _get_neighborhood(self, target: Square, field_of_squares: list)->list:
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mid_y, mid_x = index_2d(field_of_squares, target)
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#TODO i did not consider the frame so every pixel on the edge will couse an error i am not sure how we gonna do it with the conection between the frames
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top = field_of_squares[mid_y - 1][mid_x - 1], field_of_squares[mid_y - 1][mid_x],field_of_squares[mid_y - 1][mid_x + 1]
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middle = field_of_squares[mid_y][mid_x - 1],field_of_squares[mid_y][mid_x + 1]
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bottom = field_of_squares[mid_y + 1][mid_x - 1], field_of_squares[mid_y + 1][mid_x],field_of_squares[mid_y + 1][mid_x + 1]
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neighborhood = [top, middle, bottom]
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return neighborhood
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def _number_of_alive_nigbohrs(self,neighborhood:list)->int:
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count=0
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for square in neighborhood:
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if square.active:
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count+=1
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return count
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def use_ruels_on_square(self,target: Square, field_of_squares: list):
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neighborhood=self._get_neighborhood(target,field_of_squares)
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number_of_alive_nigbohrs=self._get_neighborhood(neighborhood)
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if not target.active:
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if number_of_alive_nigbohrs==3:
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target.update(True)
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else:
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if number_of_alive_nigbohrs<2:
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target.update(False)
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if number_of_alive_nigbohrs==2 or number_of_alive_nigbohrs==3:
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target.update(True)# eigentlich unnötig da es einfach den zustand beibehalten kann
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if number_of_alive_nigbohrs>3:
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target.update(False)
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